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This is not an art project. It is a values, identity, and group culture activity that uses art as the tool.

Run sheet: Opening Script → 45-Minute Session → Redirect Scripts. Skim the rest before your first run.

The mobile guide is for counselors during setup and facilitation. The printable pages at the bottom of this file are for campers and group tables — open this file in a browser, scroll to Print Pages, then print from the browser.

Pitch to Fellow Counselors

Use this when you need to sell the activity to the counselor team.

"Camp Code Banner looks simple, but it gives us a clean way to talk about values, identity, belonging, and group culture."

"That is a social worker's dream: campers get to name what matters to them, show it visually, practice shared decision-making, and build a group identity without being put on the spot."

"We are not asking them to disclose private stories. We are giving them safe choices, symbols, and shared language they can use all week."

How the activity discusses value and identity

Campers choose value words, turn those values into symbols, and explain how one value should show up in real camp behavior. That keeps the identity conversation concrete, age-appropriate, visual, and non-clinical.

Group Plan: 3 Counselors / 7 Kids

You have 3 counselors and 7 campers.

Recommended setup

Use 3 groups: two groups of 2 campers and one group of 3 campers. Assign 1 counselor per group.

GroupCampersCounselorsWhy
Group 1 3 campers 2 counselors Small group, easy support, less chance of one camper being left out.
Group 2 2 campers 1 counselor Balanced facilitation and good adult coverage.
Group 3 3 campers 1 counselor Slightly larger group with one counselor to manage inclusion and pace.
Adult team roles (3 counselors)
  • Lead Facilitator

    Explains the activity and leads the debrief.

  • Group Facilitator

    Runs one breakout group — banner design, roles, and inclusion.

  • Float Counselor

    Moves between groups; handles materials, time calls, and stuck campers.

Note for adults with spina bifida

Do not make them responsible for accessibility. Invite feedback, but use universal design for everyone: visual steps, role cards, wide paths, reachable materials, choice limits, and no requirement to stand, draw, or speak publicly.

Safety + Setup Checklist

Keep it safe

Avoid sharp tools unless approved. Avoid personal disclosure prompts. Do not allow mocking symbols, slogans, sexual content, violent content, or inside jokes that exclude people.

Setup Walkthrough

This is what should be prepared before campers arrive.

Best prep: 45–60 minutes before session
Day-of room setup: 20 minutes
  1. 0–5
    Safety scan

    Check space, exits, surfaces, cords, obstacles, heat, lighting, and noise.

  2. 5–8
    Table layout

    Set one group kit at each table. Leave room for mobility devices and easy turns.

  3. 8–11
    Post visuals

    Put visual schedule, step cards, and sample banner where everyone can see them.

  4. 11–14
    Prepare cards

    Put only 12–15 starter value cards on each table. Keep bonus cards nearby.

  5. 14–17
    Assign adults

    Confirm lead, materials, floater, tone watcher, timekeeper, and cleanup lead.

  6. 17–20
    Final check

    Walkie on, first-aid location known, timer ready, roster ready, cleanup plan ready.

Group kit checklist

No-Prep Fallback

If you did not prepare in advance, do not cancel. Run the simplified version.

Tradeoff

The no-prep version works, but it gives less support to campers with executive-function differences. Counselors must compensate with shorter directions, fewer choices, and more structure.

What you need

Use only these 10 values

  • Kind

    Help people feel included.

  • Brave

    Try something hard.

  • Fair

    Everyone gets a chance.

  • Patient

    Give people time.

  • Welcoming

    New people belong.

  • Helpful

    Make things easier.

  • Honest

    Tell the truth with respect.

  • Calm

    Lower the temperature.

  • Focused

    Do the next right step.

  • Funny

    Joy without making someone the joke.

20-minute no-prep version

  1. 0–3
    Frame

    "Pick five values that would make this group better to be part of."

  2. 3–8
    Choose values

    Pick five from the 10-value list.

  3. 8–15
    Draw symbols

    One simple symbol per value. No perfect art needed.

  4. 15–18
    Pick one

    Choose one value to explain.

  5. 18–20
    Share

    One value, one symbol, one behavior.

Opening Script

"This activity is called Camp Code Banner. Each group is going to create a banner, flag, or shield that shows what kind of group you want to be at camp."

"This is not about being the best artist. It is about choosing the values your group wants to practice."

"You will pick five words, turn them into symbols or images, and then share one value with the group."

"You do not have to share personal stories — pass is always OK."

"The rules are simple: everyone gets included, no mocking another group's work, and no symbols or slogans that put people down."

45-Minute Camper Session

Use the timer if helpful. It saves nothing outside this device.

Facilitation Timer
45:00

Use this as a rough guide, not a rigid rule.

  1. 0–5
    Roll call + frame

    Read names aloud. Explain that the group is building the code it wants to live by at camp.

  2. 5–10
    Pick value cards

    Groups choose five value words. Limit the starter pile to 12–15 cards.

  3. 10–20
    Design banner

    Groups create a banner, flag, shield, or poster around those values.

  4. 20–28
    Add symbols

    Each value gets one symbol, image, or short phrase.

  5. 28–35
    Gallery walk

    Groups view each other's banners. Walking only. No joking at another group's work.

  6. 35–42
    Share-out

    Each group explains one value and one symbol using the share-out card.

  7. 42–45
    Close + headcount

    Each camper chooses one value to practice. Complete final count.

Executive-Function Supports

Use these supports for everyone. Do not make them look like accommodations for one camper.

Core principle

Make the activity visible, concrete, predictable, and choice-limited. Do not make campers hold the whole activity in their head.

Use icon cards

Print value cards with large words, simple icons, and plain-language meaning.

Example: Kind — heart icon — "I help people feel safe and included."

Limit choices first

Start each group with 12–15 cards. Keep a bonus pile nearby.

Counselor line: "Pick one: kind, brave, or fair."

Post step cards
  1. 1
    Pick five value cards.
  2. 2
    Choose a banner shape: flag, shield, or poster.
  3. 3
    Draw one symbol for each value.
  4. 4
    Add your group name or title.
  5. 5
    Make sure everyone added something.
  6. 6
    Choose one value to share.
  7. 7
    Clean up materials.
Use Now / Next language
  • "Now: pick values. Next: draw symbols."
  • "Now: finish the title. Next: gallery walk."
  • "Now: choose your share-out person. Next: clean up."
Offer low-demand roles

Options: card sorter, icon chooser, color picker, title voter, gallery walk observer, sticker/card placer.

Counselor line: "You do not have to draw. You can choose where this card goes."

Coaching line for counselors

If a camper seems unmotivated, confused, or stuck, assume the task needs more structure before assuming it is behavior. Point to the step, reduce the choices, give a role, and move them to the next small action.

Value + Icon Menu

Each value has three icon options. Campers can copy the idea, simplify it, or choose another symbol that fits the value.

Brave

I try when something feels hard.

  • Brave: I try when something feels hard.

    Mountain

    challenge

  • Brave: I try when something feels hard.

    Shield

    courage

  • Brave: I try when something feels hard.

    Star

    trying

Kind

I help people feel safe and included.

  • Kind: I help people feel safe and included.

    Heart + Hand

    care

  • Kind: I help people feel safe and included.

    Heart

    warmth

  • Kind: I help people feel safe and included.

    Sun

    good energy

Fair

Everyone gets a real chance.

  • Fair: Everyone gets a real chance.

    Scale

    balance

  • Fair: Everyone gets a real chance.

    Circle

    equal voice

  • Fair: Everyone gets a real chance.

    Equal

    same chance

Patient

I give people time.

  • Patient: I give people time.

    Turtle

    slow is okay

  • Patient: I give people time.

    Clock

    time

  • Patient: I give people time.

    Tree

    steady

Welcoming

New people belong here.

  • Welcoming: New people belong here.

    Open Door

    come in

  • Welcoming: New people belong here.

    Campfire

    gathering

  • Welcoming: New people belong here.

    Wave

    hello

Helpful

I make things easier for the group.

  • Helpful: I make things easier for the group.

    Tool

    fix it

  • Helpful: I make things easier for the group.

    Helping Hand

    support

  • Helpful: I make things easier for the group.

    Ladder

    lift up

Honest

I say what is true with respect.

  • Honest: I say what is true with respect.

    Clear Window

    transparent

  • Honest: I say what is true with respect.

    Light

    truth

  • Honest: I say what is true with respect.

    Open Book

    plain

Loyal

I show up for my group.

  • Loyal: I show up for my group.

    Anchor

    steady

  • Loyal: I show up for my group.

    Link

    connected

  • Loyal: I show up for my group.

    Handshake

    trust

Calm

I help lower the temperature.

  • Calm: I help lower the temperature.

    Lake

    settled

  • Calm: I help lower the temperature.

    Cloud

    soft

  • Calm: I help lower the temperature.

    Moon

    quiet

Focused

I pay attention to the next right step.

  • Focused: I pay attention to the next right step.

    Target

    aim

  • Focused: I pay attention to the next right step.

    Compass

    direction

  • Focused: I pay attention to the next right step.

    Eye

    attention

Creative

I try new ideas.

  • Creative: I try new ideas.

    Paintbrush

    make

  • Creative: I try new ideas.

    Spark

    idea

  • Creative: I try new ideas.

    Pencil

    design

Curious

I ask, explore, and learn.

  • Curious: I ask, explore, and learn.

    Question

    wonder

  • Curious: I ask, explore, and learn.

    Magnifier

    look closer

  • Curious: I ask, explore, and learn.

    Trail

    explore

Respectful

I listen and treat people with care.

  • Respectful: I listen and treat people with care.

    Ear

    listen

  • Respectful: I listen and treat people with care.

    Bridge

    connect

  • Respectful: I listen and treat people with care.

    Handshake

    respect

Tough

I keep going without putting others down.

  • Tough: I keep going without putting others down.

    Rock

    solid

  • Tough: I keep going without putting others down.

    Roots

    steady

  • Tough: I keep going without putting others down.

    Boot

    keep going

Funny

I bring joy without making people the joke.

  • Funny: I bring joy without making people the joke.

    Smile

    joy

  • Funny: I bring joy without making people the joke.

    Lightning

    energy

  • Funny: I bring joy without making people the joke.

    Speech Bubble

    joke

Camper Role Cards

  • Card Picker

    Helps choose value cards.

  • Icon Chooser

    Chooses symbol ideas from the icon menu.

  • Writer

    Writes words clearly.

  • Materials Manager

    Handles markers, cards, tape.

  • Encourager

    Makes sure everyone contributes.

  • Speaker

    Shares one value at the end.

  • Timekeeper

    Watches the timer.

Make roles flexible

A camper may trade roles, share a role, or take a low-demand role. The role is support, not a test.

Redirect Scripts

One camper takes over

"Pause. I want to hear one idea from someone who has not spoken yet."

"Your job now is to help someone else get their idea on the banner."

Campers say "I don't care"

"That's fine. Pick one word that would make the group less annoying to be part of."

"You do not have to love the activity. Just help your group make one solid choice."

They pick joke values only

"One funny value is fine. The rest need to be values this group can actually practice."

Funny is okay. Chaos, roasting people, violent symbols, or inside jokes that exclude others are not okay.

Inappropriate symbol or slogan

"That one does not fit the camp standard. Choose something that includes people instead of putting someone down."

Do not debate it for long. Redirect calmly and move on.

Someone is left out

"Before this group moves on, everyone needs one contribution: a word, symbol, color, phrase, or placement decision."

Camper is overwhelmed

"You do not have to draw. You can choose where this card goes."

Camper is quiet

Do not call them out in front of the group.

Try: "You can point to one card you like."

Or: "Do you want to add a symbol, choose a color, or help with the title?"

Art insecurity

"Simple symbols are better than perfect drawings. A star, path, hand, shield, sun, or tree can all work."

Homesickness or tears

"You can pass and sit with a counselor — no explaining needed."

Share-Out

"Our group chose __________."

"We picked this value because __________."

"Our icon or symbol is __________."

"At camp, this value looks like __________."

Debrief

Use no more than three questions. Keep it short, concrete, and connected to camp behavior.

Closing line

"A camp code only matters if we actually use it. Pick one value you want to practice today."