Start Here
Sometimes your brain tells loud stories. This session helps campers notice those stories, name what their body feels, and try one small helpful move — using fictional camp scenarios only.
Everything we practice is made-up camp situations — not private mental-health history. Pass is always OK.
Why This Session Works
Camp TLC teaches notice → pause → move skills for camp life. We do not diagnose, screen, or treat. When a camper needs clinical support, use the escalation ladder — nurse, unit lead, program director.
Why Thought–Feeling–Move here
At 10–15, unhelpful thoughts show up fast — mess hall lines, partner picks, group chats, trying something new. This session gives a speakable loop: notice the story, pause, pick one helpful move. It pairs with brain story, body alarm, and helpful move in Shared language.
Pitch to Fellow Counselors
"This session builds self-awareness and coping language without turning camp into group therapy."
"Campers practice with fictional scenarios — they do not share private mental-health history. Pass is always OK."
"The loop is notice the brain story, pause, try one helpful move. We never say CBT or therapy with campers."
"Run it when the cabin already knows names and basic norms — Week 2, after Friendship Changes, before Belonging pressure work."
Group Plan: 6 Counselors / 10 Kids
3 breakout groups with co-facilitation — never one counselor alone in a share circle. Assign 2 counselors per group when possible.
| Group | Campers | Counselors | Why |
|---|---|---|---|
| Group 1 | 3 campers | 2 counselors | Story + body card practice; co-counselors float. |
| Group 2 | 3 campers | 2 counselors | Move cards + scenario trios; pair-led. |
| Group 3 | 4 campers | 2 counselors | Slightly larger group — extra structure and pass options. |
Safety Checklist
Setup Walkthrough
This is what should be prepared before campers arrive.
No-Prep Fallback
If you did not prepare in advance, run the simplified version.
What you need
20-minute no-prep version
- 0–3Frame
Opening script — fictional only; pass is OK.
- 3–7Story
Counselor holds up 1 finger — pick a brain story from the verbal list (mess hall, partner pick, etc.).
- 7–11Body
2 fingers — name stomach tight, face hot, restless, or pass.
- 11–15Move
3 fingers — one helpful move: breath, ask counselor, pass.
- 15–20Close
Each camper picks one move they might try today — or pass.
Verbal scenario starters: mess hall line · new activity sign-up · cabin joke · partner pick · trying something new.
Opening Script
"Sometimes your brain tells loud stories — like 'everyone is judging me' or 'I'm going to mess up.' Those stories feel real. They aren't always true, and they aren't always helpful."
"Today we practice three steps: notice the story, pause, and try one helpful move. Everything we practice is fictional — made-up camp situations, not your private life."
"Pass is always OK. You can point to a card, pick for your group, or pass — no explaining needed."
45-Minute Session
Use the timer if helpful. It saves nothing outside this device.
Use this as a rough guide, not a rigid rule.
- 0–5Opening
Script; pass is OK; explain Notice → Pause → Move.
- 5–12Story pick
Each group picks one brain story card (fictional).
- 12–18Body name
Match a body feeling card to the story.
- 18–25Move pick
Pick one helpful move card.
- 25–35Scenario practice
Scenario card — practice the loop in trios.
- 35–40Share-out
Optional sentence starter; pass OK.
- 40–45Close
Headcount; counselor debrief prep.
Detailed Activity Walkthrough
Executive-Function Supports
Use these supports for everyone. Do not make them look like accommodations for one camper.
Thought–Feeling–Move Card Menu
On-screen reference — same cards as print decks. Keep starting piles small.
Camper Role Cards
- Story Spotter
Points to or reads one brain story card.
- Body Namer
Matches a body feeling card to the story.
- Move Picker
Chooses one helpful move card.
- Scenario Reader
Reads the fictional scenario aloud.
- Inclusivity Support
Reminds the group: pass OK, fictional only.
- Timekeeper
Watches the timer for each round.
Redirect Scripts
Debrief + Close
Counselor-only close — no camper mental-health processing in group.
Print Pages
Print these pages before the session. Cut apart the cards and place one set at each group table.
Brain Story Cards (8)
- Everyone is judging me
Feels like all eyes are on you.
- I'm going to mess up
Worried you'll fail at something new.
- They don't want me here
Feels like you don't belong in the group.
- Nobody picked me on purpose
Feels like exclusion was intentional.
- I'll say the wrong thing
Worried you'll embarrass yourself.
- This is going to be awful
Brain predicts the worst outcome.
- I have to be perfect
Feels like one mistake ruins everything.
- They're laughing at me
Feels like others are making fun of you.
Body Feeling Cards (8)
- Stomach tight
Belly feels knotted or heavy.
- Face hot
Cheeks warm; maybe flushed.
- Heart fast
Pulse feels quick.
- Want to leave
Body says "get out of here."
- Frozen / stuck
Hard to move or speak.
- Quiet inside
Went still or shut down.
- Restless
Can't sit still; fidgety.
- Tired heavy
Low energy; drained.
Helpful Move Cards (8)
- Ask a counselor
Get an adult nearby — no explaining required.
- Take one breath
One slow breath in, one out.
- Use a script
Say a practiced line ("I'm not ready to share").
- Step away and come back
Short break, then rejoin.
- Name it to yourself
Quietly label the brain story.
- Pick a maybe-not-true guess
Question whether the story is fully true.
- Stand near a friend
Move beside someone you trust.
- Pass this round
Skip without explaining.
Scenario Cards (8)
- Mess hall line
You're last in line and think everyone is watching what you pick.
- New activity sign-up
You want to try archery but think you'll be the worst one.
- Cabin joke
A joke lands wrong and you think the group is upset with you.
- Group chat pause
Messages stop and you think they're talking about you.
- Partner pick
You're not picked first for a team and think it's personal.
- Speaking up
You have a question but think you'll sound dumb.
- Trying something new
First time at the climbing wall; brain says you'll fall.
- Free time alone
Everyone else paired up; brain says nobody likes you.
Camper Role Cards
- Story Spotter
Points to or reads one brain story card.
- Body Namer
Matches a body feeling card to the story.
- Move Picker
Chooses one helpful move card.
- Scenario Reader
Reads the fictional scenario aloud.
- Inclusivity Support
Reminds the group: pass OK, fictional only.
- Timekeeper
Watches the timer for each round.
Step Cards
- 1. Notice story
Pick one brain story card — fictional.
- 2. Pause
One slow breath.
- 3. Name body
Match a body feeling card.
- 4. Pick move
Choose one helpful move card.
- 5. Scenario
Practice the loop with a scenario card.
- 6. Share or pass
Optional sentence starter — pass OK.